Earn Money With Second Life

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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 1,153,948 people from around the globe. Click here to learn more


Second Life (SL) is a privately-owned, partly subscription-based 3-D virtual world, made publicly available in 2003 by San Francisco-based Linden Lab and founded by former RealNetworks CTO Philip Rosedale. The Second Life "world" resides in a large array of servers that are owned and maintained by Linden Lab, known collectively as "the grid".

The Second Life client program provides its users (referred to as Residents) with tools to view and modify the SL world and participate in its virtual economy, which concurrently has begun to operate as a "real" market. At precisely 8:05:45 AM PDT, October 18th 2006, the population of Second Life hit 1 million Residents.

Residents are the users of Second Life, and their appearance is their avatar. A person may have multiple accounts, and thus be multiple Residents (a person's multiple accounts can be referred to as alts), and a single Resident may have multiple avatars. All scripts and 3D content are created by Residents using nothing but the client, and even though animations, textures and sounds have to be created outside the client, every experience in Second Life is entirely user-created.


Second Life has its own economy and a currency referred to as Linden Dollars (L$). Residents receive an amount of L$ when they open an account if they supply credit/debit card details, and used to receive weekly stipends thereafter — only premium accounts and basic accounts that were already receiving stipends currently receive stipends. Additional L$ are acquired by selling objects or services within the environment.
Linden Lab has stated that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005. According to a September 2006 Popular Science article, Second Life, through currency trading, shopping and land sales, has a GDP of $64 Million.
Second Life has three membership plans.
  • Basic - Free
  • Additional Basic — one time fee of US$9.95
  • Premium — There are three billing options for Premium accounts:
    • Monthly — US$9.95
    • Quarterly — US$22.50 (US$7.50/month)
    • Annually — US$72.00 (US$6.00/month)
All account types receive a signup bonus if payment details are provided — L$250 for Basic and Additional Basic, L$1000 for Premium. Providing payment details for Basic and Additional Basic accounts is entirely optional.
The pricing plan for Second Life has varied over time. Earlier versions did not feature free first-time Basic Accounts, or required a fee paid for every basic account beyond the first. During the beta period, Residents had the option of a lifetime subscription for a one-time payment of US$225.00. After the release of SL 1.2 and the introduction of tiered land payments, this turned into a lifetime tier-free ownership of 4096m2 of land.

Stipends

Eligible Residents receive stipends once a week - Basic and Additional Basic accounts have to log in during the weekly period in order to receive theirs, Premium accounts do not (they receive the stipend regardless of account activity).
Basic and Additional Basic accounts are not currently eligible for a stipend:
  • Those registered before May 29, 2006 receive L$50/week
  • Those registered after May 29, 2006 receive no stipend
Stipends for Premium accounts have also changed over time:
  • Those registered before July 21, 2006 receive L$500/week
  • Those registered before November 1, 2006 receive L$400/week
  • Those registered on or after November 1, 2006 receive L$300/week.

Land Ownership

Premium members also have the ability to own land (up to 512m2 without additional fees). Owning larger areas of land attracts an increasing additional fee (what Linden Lab calls "tier") ranging from US$5 a month up to US$195 a month for an entire 65,536m2 of land or individual island.
Linden Lab usually sells land in small 512m2 blocks (16 by 32 meters) through its First Landprogram, or as entire 16 acre (65536m2) regions. Residents also buy and sell land to other Residents, generally intending to make a profit by selling the plots of land at a price higher than the original purchase cost.

First Land

The First Land program is used to reserve small blocks of land for first time land buyers, intending to decrease the cost of land for new premium accounts. This program also serves as an incentive for new Residents with free accounts to upgrade to premium accounts. A Resident pays a fixed fee of L$1 per 1m2 for a 512m2 plot.
These First Land plots are frequently consolidated into larger plots when the original owners sell them to other residents.

Regions

  • Regions put up for auction are usually accesible from the main continent (e.g. by crossing the simulator boundary) of Second Life.
  • Regions purchased privately are not allowed to be accessible directly from the main continent of Second Life, multiple regions can be purchased and placed next to each other creating their own island or small continent.
The high land tier fees (US$195 a month) associated with owning a 16 acre region have resulted in many privately purchased simulators being focused solely on content that can return a profit, reducing the variety available. There are exceptions to this behavior, such as Svarga (an artifical eco system driven by LSL, created by Second Life Resident Laukosargas Svarog
A region can theoretically hold up to 100 users at a time, but performance can severely degrade at these numbers, and factors such as the amount of prims and active scripts running on the server also factor into performance.

Openspaces

Whereas normal private islands run on their own dedicated CPU, the Openspace regions run four per CPU: this limits their performance. Each of the four is limited to only 1875 prims. Openspaces only ever share with other openspaces on a server. Openspaces must be anchored to a normal existing Island or be used in a series to create space between islands. In other words, they cannot be used to “float” space on their own.

Make Extra Money

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Money won’t come to you if you just sit down and wait. To make money, you got to provide a service and to make things happen. You got to invent things or to make things out of raw materials. You got to be creative and have ideas to make money.
As long as you work hard and you can provide service to people around you, you can start earning money and you can actually start a business based on your expertise. As mentioned in my previous post, there are many ways to have fast money. This post will be about getting extra income for the home.

Ways to increase your profits from home for $100

The topic of discussion is $100, so I won’t be discussing about making a big business out of it. For $100, there are many things which can be done from the home. In this world, we are all providing a service and earning revenues for the service and goods that we provide to the world. What are the ways to make $100?

1. Products

a. Food - If you are good at making things, you can prepare home cooked food — packed meals for workers, passers-by who are going to work and so on. Other alternatives are baked cakes, cookies, pastries, buns and the like. During festive periods such as Hari Raya or Chinese New Year, these orders would increase. 

b. Handicrafts - Other products which you can think of are hand-made, hand-painted collectibles, crafts work, that people can buy from you for special occasion or just gifts. They can be paintings or even some dolls or bears.

2. Service (CRT)

a. Care - There is always a service of Care in this world — caring for babies and elderly for instance. You can provide baby-sitting services or student care and looking after old folks for your neighbour or for people in need of such help. 

b. Repair/Maintenance – All appliances need repair and maintenance. If you have expertise in this area, you could provide a service. You can go other people’s home or people can bring the items to your home for repair. Such items may also include computer. 

c. Teach – These include providing tuition service to students. Students come to your house and you collect monthly fees from them. Besides academic subjects, other areas of teaching include teaching teaching children arts and crafts such as pottery lessons. Music lessons such as piano and guitar lessons can be taught too.

d. Multi-Level Marketing(MLM) – These require networking skills. Friends can be gathered at home and you can give talks and ‘promote’ your business through such gathering.

3. Computer

a. Through your effort: Computer is a area where you can start your work at home. There are various programs where you can earn money from your computer, such as blogs, affiliate marketing, products selling, network marketing etc. For more details about earning income from blogs, read my article ‘Increasing page views and income with your blog‘. 

b. Through your luck and little effort: There are many programs on the internet that you can win instant cash and prizes. Visit my website for details of such money making opportunities. Note that I use little effort, as these program need you to sign up and you need to spend your time reading the rules and instructions. You need to write why you want to win the prize. You also need to vote or bid for prizes or cash. There is no gain without effort put in. Everything take time. More tries means more luck. 

These are golden opportunities for you if you are able to ‘sacrifice’ your time in exchange to do them. You reap what you sow. If you want to have extra $100, you got to think of what you can do first. If you want to do well, getting more than just $100, you got to love what you do. If you want to get more and be better, then you got to put in extra effort and be a little bit different from what the norm is. Doing what you love and coupled with hardwork you will definitely earn $100!